The Opportunity. 

Esports & Mobile Games Market

Pioneer’s force is our combined experience in blazing new trails to discover global opportunities that deliver significant and powerful results. Our first mover approach is aggressive, laser focusing our investment thesis targeting market segments that are positioned to achieve Pioneer Trajectory. The eSports and Mobile Games markets presents this opportunity now.

Global esports revenue projections through 2022

Source: Business Insider Intelligence, PwC Global Entertainment & Media Outlook 2019-2023, SuperData, Goldman Sachs

Esports audience growth

GLOBAL | FOR 2017, 2018, 2019, 2022

*Due to rounding, Occasional Viewers (347M) & Esports Enthusiasts (297M) add up to 645M.

Esports Snapshot

Video games are already the largest content and entertainment industry in the world with $120.1 billion in revenues in 2019.

2015 - $92BN

2018 $138BN (+50%)

Mobile Games Snapshot

50% bigger than console, PC, Mac, and handheld sectors combined

2019 - 222BN hrs played

2020 - 296BN hrs played (+35%)

Opportunity

The global eSports and Mobile Games markets are on an explosive growth trajectory presenting strategic opportunities for aggressive first movers and entrepreneurs. Creating value through early stage development and acquisition and leveraging meaningful partnerships in a market place that is consistently growing year over year.

4.5B people connected to the internet around the world.

2.4B gamers globally creating a market value of $150B (2019).

global eSports audience of 450M creating a market value of $1.1B

2019 Esports Revenue Streams | Global

INCLUDING YEAR-ON-YEAR GROWTH

%

Mobile Games

%

PC Games

%

Console Games

Mobile Games Global Statistics And Trends

Mobile games now account for 51% of global revenue in the gaming industry followed by console games(25%) and PC games (24%).

Mobile Games Global Statistics And Trends

Mobile games now account for 51% of global revenue in the gaming industry followed by console games(25%) and PC games (24%).

%

Mobile Games

%

PC Games

%

Console Games

Casual games, largely free to download, utilizing ad monetization, make up 78% of all game downloads.

Estimated that more than $120 billion (+20% over 2020) will be spent in the Mobile Games Industry this year.

Approach

Consistently achieve Pioneer Trajectory by moving aggressively and locking down targeted opportunities in the esports and Mobile Game segments.

Achieve Trajectory.

Move Aggressively.

Lockdown Targets.

Repeat.